We travel to vault 15 what awaits us there.
Where to find rope fallout 1.
On a bookshelf in one of the buildings.
You need a rope.
Rope is a strong thick line made of braided brahmin hair.
You should be able to trade for one with the male guard at the entrance of shady sands.
You ll find a yellow key card that you should hang onto and also a holotape that you can use in.
Use the rope on the beam hanging over the crater to create a way down.
Exit the cavern and travel towards vault 15 enter shady sands there is a green circle denoting a location uncovered during the travel to vault 15.
There are two ropes in shady sands and both of them are in the same map.
Or you can find one in the hut at the south edge of the agriculture fields in shady sands.
Colecovision is a tradmark of coleco holdings.
In fallout there are three uses.
Run around the first level searching all the bodies.
Climb down the rope.
Locations edit fallout edit.
Two are needed to descend the elevator shafts in vault 15 and one to enter the glow.
On the floor in the hut next to the field where the plants are growing.
Ropes can found and stolen from more than one place in the town but can be.
I gather some rope and recruit ian to my team.
About 45 feet in length.
There is another rope in a locker in vault 15 on a lower floor.
A rope will be needed to enter the next location vault 15 this is the initial reason for travelling to shady sands.
Hopefully a water chip so we can get this quest done.
This classic fallout guide goes over 3 spots to find ropes all three within one location.
So i got the rope from the guy that works at the fields.
Quite a few merchants stock them including seth in shady sands.
In fallout 2 its only use is to climb down the well in the modoc caves.
Look up nma fallout 1 1 and the patch will come up.
The bookcase in the house and the other in towards the southeastern part in a small hut.